In an extremely busy period for big release games I found myself getting very excited for Quantic Dream’s follow-up to the sublime Heavy Rain. This time casting in A-List acting talents in the form of Ellen Page and Willem Dafoe to take you on a supernatural journey. Beyond: Two Souls tells the story of Jodie who has another soul attached to her who goes by the name of Aiden, the storyline jumps back and forth in Jodie’s lifetime and how she comes to terms with having this unusual burden. Much like Heavy Rain the game plays out as if it were a movie but you are in control of the character, for example, during a fight scene when Jodie needs to punch or dodge you have to flick the right thumbstick in the direction she needs to move in.
The appeal of having the game being wholly narrative based is that you are in control of how the narrative turns out, you make Jodie’s decisions to determine where she ends up at the end. Heavy Rain had this element of control just right having you constantly gripped and thinking about what to do next, however with Beyond I found there didn’t seem to be enough decisions to choose from, it all seemed far too planned. And overall this is where Beyond falls short, it feels as though you are never in control, even if the fight scenes if you fail to do the right moves the outcome will always end up the same, although there are number of possible endings and various other story strands it’s never made clear and it always feels as though you’re just being guided through the pre-written storyline. The graphics and design of the whole project is phenomenal and the performances from all the actors, especially Page is really impressive, but once the initial buzz of excitement from the first few scenes fades it quickly becomes tedious to give the odd thumbstick flick in an attempt to keep you involved in the game. The narrative itself has moments of absolute brilliance and the paranormal element makes for some really interesting moments but particularly in the middle section the whole thing just droops and becomes a chore to get through. The ending goes some way to redeeming this but again feels far too contrived with far too little freedom to decide Jodie’s fate.
In short, there are moments where Beyond is really, really good but ultimately it feels as though the makers just wanted to make a movie. It seems there is less gameplay than Heavy Rain and really they should have gone in the opposite direction, whilst it’s a very inventive new method of storytelling it feels as though they are not making the most of what is essentially a game!