There are few game series that have managed to continue successfully on the current gen of consoles while largely retaining the same premise as their original incarnations. Splinter Cell, however, is one of the few that has remained mostly true to its roots. Despite this its last few efforts have been rather short of the quality the original trilogy had. Double Agent was fun but too short and failed to really utilise the power of these new consoles and Conviction, only being released on the 360 for some bizarre reason, I can’t judge as I haven’t played. With Blacklist though I was more than ready to jump back into Sam Fishers lightweight, custom made black boots. And as you may have noticed from this, rather rambly, opening paragraph not much has changed in the conventions of this stealth action-er but Blacklist does mark a return to form for the, once classic, series.
The missions in Blacklist are pretty rigidly structured, after you’ve done a few you know what to expect from the rest, that’s not to say though that they get more boring. Quite the contrary, as you get to grips with the control system, the AI, and different options you could take your mission it gets all the more entertaining figuring out exactly how you’re going to work your way through. Blacklist is one of the best games I’ve come across where you really can choose how you want to play, you can choose to be a ghost and leave absolutely no trace whatsoever, or a panther; remain silent but brutal. Or, of course, you smash your way through all guns blazing and kill everyone off in active combat. And for once no option seems particularly more difficult, less rewarded or, most importantly, less fun. While, as has always been the case with Splinter Cell, you want to be a slick mover and aim to get the ghost rating, in Blacklist it can be just as fun to go on the assault and you’re rewarded with gadgets and trophies for doing so just as much. When you get to the end of the main campaigns, criminally short, thirteen missions you will be pleased to find there are an array of other 4th echelon missions you can find yourself playing through. These missions actually end up being some of the most fun and hardest on the game and as an added bonus all of them have the option to be played in co-op. Its a very rare thing to find co-op playable games these days so Blacklist gives itself instantly more worth than other games that might have better main campaigns in my opinion. It seems same-console multiplayer is a dying art but it’s still a huge selling point for me. The online multiplayer is especially fun as well, offering a fresh new game modes that don’t just use exactly the same conventions as every other game.
Overall Blacklist offers one of the most complete game packages your money could buy you and though the story may leave a lot to be desired there’s more than enough extra stuff to make this the best Splinter Cell since Chaos Theory.