One of the big gaming hits of recent months has been this interesting first person adventure, Dishonored. Set in a fictional time and place the game combines elements of Victorian style and weaponry with magic and mystery to create one of the most unique games, stylistically, in a long time. The gameplay is mostly based around stealth but can be played a number of different ways (high, medium or low chaos) and the way you chose does make differences to the outcome of the plot. You play as an assassin, Corvo, after his wife is murdered and daughter kidnapped he is framed for the killing and is forced to run away as a fugitive. As he attempts to retrieve his daughter he uncovers a conspiracy behind within the government that are out to get him.
The story, while, stylistically original, is ultimately pretty predictable and although the game is mostly story driven the cut scenes are brief. A feature I’m usually pleased to see as often games get bogged down with too many cutscenes but it seems that Dishonored doesn’t quite do its vividly designed environment justice. It is one of the most interesting settings for a game and a lot of work has clearly gone in to it but the story seems underdeveloped really. The fighting is fairly unique too, mainly based around swordplay, projectile weapons are available but you only really use them to get out of a sticky situation, I don’t think I’ve ever played a game with well designed sword fighting action but Dishonored is one of the better ones. It has great execution animations with a nice amount of gore but when you find yourself locked in combat between a number of enemies the control system doesn’t really allow you enough control over how things pan out, I eventually began just running away and hiding if I found myself having to fight off too many enemies. Another interesting feature is the magic abilities that you pick up along the way, when you first attain them is good fun getting to know how to utilise them but by the time you’ve got them all it feels like there are just too many to be able to get to grips with them all and the length of the campaign doesn’t give you enough time to fully get to grips with all the game has to offer.
Overall I think Dishonored becomes its own worst enemy, it is overall a fun game but, it lets itself down by trying to cram too much in in an underdeveloped and predictable storyline. There is a hell of a lot of potential here and it is one of the most unique games I’ve played in ages but it fails to fully utilise it’s great elements. Hopefully if they do a sequel it’ll all come together slightly better, there’s potential here for an incredible new franchise if Bethesda play it right.